One streaming app to rule them all
A unified platform that simplifies streaming service management, helping users discover content across multiple platforms while managing their subscriptions efficiently.
In today's streaming landscape, users juggle multiple subscriptions across Netflix, Hulu, Disney+, Amazon Prime, and countless other platforms. This fragmentation creates frustration as users spend valuable time searching across apps, lose track of their subscriptions, and struggle with complex cancellation processes.
The Streamr addresses these pain points by providing a unified platform where users can manage all their streaming content and subscriptions in one place, making entertainment discovery effortless and subscription management transparent.
Sole UX Designer
Streaming Management Platform
User Research, Iterative Testing, Prototyping
Summer 2022
Through user research, I identified three core problems that streaming service users face daily.
Managing multiple streaming apps can be a pain for users. People spend so much time scrolling through multiple apps to find what they are looking for.
With so many apps, users can lose track of what they are subscribed to and end up paying a lot.
Canceling some subscriptions can be tedious. Users usually want an easier way to cancel them.
I was responsible for the entire design process from concept to prototype.
Identified the problem and developed the initial concept
Conducted user research and iterative usability testing
Created wireframes, prototypes, and final designs
The Streamr provides a single platform where users can manage and find all the content of all the streaming apps they own.
Usability testing confirmed the problem. Users were indeed frustrated with the number of apps and their management.
The Streamr solves the problem by providing users a single platform to manage and view their subscriptions.
I conducted usability testing at regular intervals of the project and took feedback. Users reacted positively to my designs.
A comprehensive approach to understanding user needs and iteratively designing solutions.
I organized user research insights using affinity mapping to identify patterns and themes in user behavior and pain points. This helped me understand the core issues users face with multiple streaming services.
Affinity map organizing user feedback into key themes and pain points around streaming service usage (Click to expand)
Competitive analysis comparing major streaming platforms across key user experience factors (Click to expand)
I analyzed existing streaming platforms and aggregation services to understand the current market landscape and identify opportunities for differentiation.
Age 25-35, Tech-savvy
A busy professional who loves entertainment but is frustrated by the complexity of managing multiple streaming subscriptions. They want to discover new content easily without jumping between apps and need better control over their subscription spending.
I started with paper prototypes to quickly explore different layout concepts and user flows. This low-fidelity approach allowed for rapid iteration and early user feedback.
Hand-drawn paper prototypes exploring key user flows: search, content discovery, subscription management, and cancellation processes (Click to expand)
Site map showing the complete information architecture and navigation structure of The Streamr platform (Click to expand)
I created a comprehensive site map to organize the platform's information architecture, ensuring logical navigation and easy access to key features.
Based on the paper prototypes and site map, I developed low-fidelity wireframes to establish the basic layout and functionality of key screens.
Low-fidelity wireframes showing key user flows: content discovery, subscription management, search functionality, and user profile management (Click to expand)
Through user research and testing, I discovered insights that led to design pivots and feature prioritization decisions.
I used a prioritization matrix to categorize features based on their impact and whether they were expected or unexpected findings from user research.
Prioritization matrix helping identify which features to focus on based on user research insights (Click to expand)
Initially, I considered segregating content by streaming platform to help users understand where their content was coming from.
Why it was dropped: Users didn't find it necessary and preferred a unified view without platform distinctions. This insight came from the "unexpected" quadrant of our research.
I explored implementing a genre-based search system as the primary way for users to discover content.
Why it was dropped: User testing revealed that people preferred search and recommendation-based discovery over genre browsing. This was categorized as "low impact, unexpected" in our matrix.
I learned the importance of iterative testing. It made me improve my wireframes continually based on the feedback of my users.
I realized the importance of prototype testing for exploring new design concepts. It made us test new designs to make sure they were viable solutions before putting in the development effort.
This project taught me the value of user-centered design and the importance of validating assumptions through testing. The iterative approach helped create a solution that truly addressed user needs rather than assumed requirements.
The final high-fidelity wireframes showcase The Streamr's complete user interface, from authentication to content discovery and subscription management across all key user flows.
Core user flows: Sign-in authentication, content details with cast information, subscription cost management showing total monthly expenses ($43.96), and profile management interface (Click to expand)
Content discovery and management: Home page with personalized content sections, subscription cancellation flow, search functionality with keyboard interface, and search results with visual content grid (Click to expand)
Experience the complete user journey through The Streamr's interface, from sign-in to content discovery and subscription management.